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The QGLContext class encapsulates an OpenGL rendering context. More...
#include <qgl.h>
Inherits QGL.
An OpenGL* rendering context is a complete set of OpenGL state variables.
The context's format is set in the constructor or later with setFormat(). The format options that are actually set are returned by format(); the options you asked for are returned by requestedFormat(). Note that after a QGLContext object have been constructed, the actual OpenGL context have to be created by explicitly calling the create() function. The makeCurrent() function makes this context the current rendering context. You can make no context current using doneCurrent(). The reset() function will reset the context and make it invalid.
You can examine properties of the context with, e.g. isValid(), isSharing(), initialized(), windowCreated() and overlayTransparentColor().
If you're using double buffering you can swap the screen contents with the off-screen buffer using swapBuffers().
Please note that QGLContext is not thread safe.
* OpenGL is a trademark of Silicon Graphics, Inc. in the United States and other countries.
See also Graphics Classes and Image Processing Classes.
If the underlying OpenGL/Window system cannot satisfy all the features requested in format, the nearest subset of features will be used. After creation, the format() method will return the actual format obtained.
Note that after a QGLContext object have been constructed, create() have to be called explicitly to create the actual OpenGL context. The context will be invalid if it was not possible to obtain a GL context at all.
See also format() and isValid().
This semi-internal function is called by create(). It creates a system-dependent OpenGL handle that matches the format() of shareContext as closely as possible.
On Windows, it calls the virtual function choosePixelFormat(), which finds a matching pixel format identifier. On X11, it calls the virtual function chooseVisual() which finds an appropriate X visual. On other platforms it may work differently.
Win32 only This virtual function chooses a pixel format that matches the OpenGL format. Reimplement this function in a subclass if you need a custom context.
Warning: The dummyPfd pointer and pdc are used as a PIXELFORMATDESCRIPTOR*. We use void to avoid using Windows-specific types in our header files.
See also chooseContext().
After successful creation, format() returns the set of features of the created GL rendering context.
If shareContext points to a valid QGLContext, this method will try to establish OpenGL display list sharing between this context and the shareContext. Note that this may fail if the two contexts have different formats. Use isSharing() to see if sharing succeeded.
Implementation note: initialization of C++ class members usually takes place in the class constructor. QGLContext is an exception because it must be simple to customize. The virtual functions chooseContext() (and chooseVisual() for X11) can be reimplemented in a subclass to select a particular context. The problem is that virtual functions are not properly called during construction (even though this is correct C++) because C++ constructs class hierarchies from the bottom up. For this reason we need a create() function.
See also chooseContext(), format() and isValid().
Returns the current context, i.e. the context to which any OpenGL commands will currently be directed. Returns 0 if no context is current.
See also makeCurrent().
Returns the paint device set for this context.
See also QGLContext::QGLContext().
Returns TRUE if the paint device of this context is a pixmap; otherwise returns FALSE.
Makes no GL context the current context. Normally, you do not need to call this function; QGLContext calls it as necessary.
See also requestedFormat().
Returns TRUE if this context has been initialized, i.e. if QGLWidget::initializeGL() has been performed on it; otherwise returns FALSE.
See also setInitialized().
Returns TRUE if display list sharing with another context was requested in the create() call and the GL system was able to fulfill this request; otherwise returns FALSE. Note that display list sharing might not be supported between contexts with different formats.
Makes this context the current OpenGL rendering context. All GL functions you call operate on this context until another context is made current.
Note that under special circumstances the underlying call may fail, in which case this will not be reported back to the caller. However, a message is printed to stderr stating this.
If this context is a valid context in an overlay plane, returns the plane's transparent color. Otherwise returns an invalid color.
The returned color's pixel value is the index of the transparent color in the colormap of the overlay plane. (Naturally, the color's RGB values are meaningless.)
The returned QColor object will generally work as expected only when passed as the argument to QGLWidget::qglColor() or QGLWidget::qglClearColor(). Under certain circumstances it can also be used to draw transparent graphics with a QPainter. See the examples/opengl/overlay_x11 example for details.
Returns the frame buffer format that was originally requested in the constructor or setFormat().
See also format().
Resets the context and makes it invalid.
See also create() and isValid().
Call create() to create a new GL context that tries to match the new format.
QGLContext *cx; // ... QGLFormat f; f.setStereo( TRUE ); cx->setFormat( f ); if ( !cx->create() ) exit(); // no OpenGL support, or cannot render on the specified paintdevice if ( !cx->format().stereo() ) exit(); // could not create stereo context
See also format(), reset() and create().
If on is TRUE the context has been initialized, i.e. QGLContext::setInitialized() has been called on it. If on is FALSE the context has not been initialized.
See also initialized().
If on is TRUE the context has had a window created for it. If on is FALSE no window has been created for the context.
See also windowCreated().
Swaps the screen contents with an off-screen buffer. Works only if the context is in double buffer mode.
See also QGLFormat::setDoubleBuffer().
Returns TRUE if a window has been created for this context; otherwise returns FALSE.
See also setWindowCreated().
This file is part of the Qt toolkit. Copyright © 1995-2002 Trolltech. All Rights Reserved.
Copyright © 2002 Trolltech | Trademarks | Qt version 3.0.4
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