Amusements Applets

Fifteen Applet

Fifteen applet, shown in Figura 3, is a version of the old game of moving squares around a grid to put them into numerical order. To add this applet to a Panel, right-click on the Panel and choose Panel->Add to panel->Applet->Amusements->Fifteen.

Figura 3. Fifteen Applet

Usage

The applet starts with the pieces in the correct order: this is the order you will need to restore them to. To start a new game, right-click on the applet and select Scramble Pieces. Move the pieces by clicking on them with the left mouse button until you have restored them all to their original positions. When you have done this, you will see a You win! dialog box.

Right-clicking on the applet brings up a menu containing the following items:

  • Scramble pieces — randomly rearranges the tile positions. Use this to start a new game.

  • Help — displays this document.

  • About… — shows basic information about Fifteen applet, inluding the applet's version and the author's name.

Known Bugs and Limitations

This applet has no known bugs.

Authors

Fifteen was written by Federico Mena Quintero (). It is based on the game described by Sam Lloyd in 1878. Please send all comments, suggestions, and bug reports to the GNOME bug tracking database. (Instructions for submitting bug reports can be found on-line. If you are using GNOME 1.1 or later, you can also use Bug Report Tool (bug-buddy), available in the Utilities submenu of Main Menu, for submitting bug reports.

This manual was written by Telsa Gwynne (). Please send all comments and suggestions regarding this manual to the GNOME Documentation Project by sending an email to . You can also submit comments online by using the GNOME Documentation Status Table.

Fish Applet

Fish applet, shown in Figura 4, displays a small fish in your panel and does nothing useful whatsoever beyond that. To add this applet to a Panel, right-click on the Panel and choose Panel->Add to panel->Applet->Amusements->Fish.

Figura 4. Fish Applet

Usage

Unlike most fishes, this fish requires little care and no fishbowl cleaning. It swims happily about in its water. If you ask it, it will tell you interesting thoughts.

Right-clicking on the applet brings up a menu containing the following items:

  • Properties… — opens the Properties dialog.

  • Help — displays this document.

  • About… — shows basic information about Fish Applet, inluding the applet's version and the author's name.

Customization

You can customize Fish applet by right-clicking on it and choosing Properties…. This will open the Properties dialog(shown in Figura 5), which allows you to change various settings.

Figura 5. Properties dialog

The properties are:

  • Your GNOME Fish's Name — You can change your fish's name here. The default name is Wanda.

  • The Animation Filename — You can select a different set of pictures here. By default, the list of pictures is in $PREFIX/pixmaps/fish/, which you can browse and choose from. You may also put a different pathname in pointing to your own pictures.

  • Frames In Animation — The number of frames in the animation. The default is three, but the range is from 1 to 255.

  • Pause per frame (s) — The period in seconds before updating the picture. The default is one second, but the range is from 0.10 to 10 seconds.

  • Rotate on vertical panels — This checkbox is used for vertical panels, and when checked, the fish will appear swimming downwards on a vertical panel. If it is not checked, it will appear the same way as on a horizontal panel, which forces the vertical panel to widen to accomodate it.

After you have made all the changes you want, click on OK to apply the changes and close the Properties dialog. To cancel the changes and return to previous values, click the Cancel button.

Known Bugs and Limitations

This applet has no known bugs.

Authors

Fish was written by George Lebl (). Please send all comments, suggestions, and bug reports to the GNOME bug tracking database. (Instructions for submitting bug reports can be found on-line. If you are using GNOME 1.1 or later, you can also use Bug Report Tool (bug-buddy), available in the Utilities submenu of Main Menu, for submitting bug reports.

This manual was written by Telsa Gwynne (). Please send all comments and suggestions regarding this manual to the GNOME Documentation Project by sending an email to . You can also submit comments online by using the GNOME Documentation Status Table.

Aplique gEyes

El aplique gEyes, véase Figura 6, es un par de ojos que siguen su puntero del ratón. Para añadir este aplique al Panel, pulse con el botón derecho del ratón sobre Panel y elija Panel->Añadir al panel->Aplique->Entretenimientos->gEyes.

Figura 6. Aplique gEyes

Utilización

Mirar como los ojos observan su ratón.

Presionando con el botón derecho sobre el aplique le muestra un menú conteniendo los siguientes elementos:

  • Propiedades… — abre el diálogo Propiedades.

  • Ayuda — muestra este documento.

  • Sobre… — muestra información básica sobre el Aplique gEyes , incluyendo la versión del aplique y el nombre de su autor.

Personalización

Puede personalizar el apliquegEyes presionando el botón derecho del ratón sobre él y seleccionado Propiedades…. Esta opción abrirá el diálogo Propiedades (mostrado en Figura 7), el cual le permitirá cambiar el tema.

Figura 7. Diálogo propiedades

Esta ventana muestra una lista de los temas (apariencias) actualmente instalados para el gEyes. Seleccione el tema que desee utilizar.

Después de que haya seleccionado un nuevo tema, presione en el botón OK para aplicar los cambios y cerrar el diálogo Propiedades.

Limitaciones y Errores conocidos

Con la excepción del por-defecto-minúsculo, la mayoría de los temas son demasiado grandes para algunos tamaños de Panel y obligan al Panel a cambiar de tamaño.

El Aplique Juego de la Vida

El panel life de GNOME es un aplique que ejecuta "juego de la vida" según las reglas de Conway's en una pequeña rejilla en el panel, con los organismos y el color de fondo cambiando constantemente. Forma parte del paquete gnome-applets.

Para añadir este aplique a un Panel, pulse el botón derecho sobre el Panel y elija Panel->Añadir al panel->Aplique->Divertimientos->El juego de la vida. o puede teclear este comando en la linea de comandos: life_applet --activate-goad-server=life_applet &

Figura 8. El Aplique Juego de la Vida

Uso

Una vez presente, no necesita hacer nada con el aplique juego de la vida. Se ejecutará alegremente a su aire.

Al pulsar el botón derecho se presenta un menu con los siguiente item:

  • Al azar — Cambia el juego al azar. Esto terminará con la ejecución repetida de los mismos aburridos patrones.

  • Ayuda — Muestra este documento.

  • Acerca… — Muestra información basica acerca del aplique Juego de la vida , incluyendo la versión del aplique y el nombre del autor.

Reglas

El juego de la vida fue descrito por Conway en 1970 con las siguientes reglas:

  • Se empieza con un rejilla (normalmente un sencillo cuadrado) de cuadros. Se rellena una porción de ellos con celulas, situadas al azar. Esta es la primera generación.

  • Cualquier celula con dos o tres vecinas sobrevive a la siguiente generación.

  • En cualquier cuadro sin celula y con tres vecinas, nace una nueva celula. En cualquier otro cuadro, no nacen nuevas celulas.

  • Repetir para las siuientes generaciones.

El juego podra eventualmente terminar en alguna de las siguientes maneras:

  • La muerte de todas las celulas (teórico, pero improbable en el aplique vida).

  • Un equilibrio fijo con todas las restantes celulas sobreviviendo pero sin la creación de nuevas celulas.

  • Un equilibrio dinámico donde el juego repite de forma constinua una secuencia particular de patrones.

Para conseguir valores interesantes, la rejilla actual del aplique juego de la vida es de 78 por 78 y la proporción de cuadros rellenados con celulas es del 50%.

Odometer Applet

The GNOME panel Odometer applet, shown in Figura 9 is an applet which tracks and measures the movements of your mouse pointer across the desktop. It is part of the gnome-applets package. To add this applet to a Panel, right-click on the Panel and choose Panel->Add to panel->Applet->Amusements->Odometer.

Figura 9. Odometer Applet

Usage

Once it is present, you don't need to do anything to the odometer. It just sits quietly in your panel and keeps track of all your mouse movements. In addition, moving the mouse pointer over the odometer produces a tooltip telling you whether the distance is expressed in metric units (centimeters, meters, kilometers) of in feet (inches, feet, miles). The upper value indicates your total trip distance, and the lower value is the partial trip distance, that can be resetted at will.

Right-clicking on the applet brings up a menu containing the following items:

  • Reset — This resets the odometer applet to zero again.

  • Properties… — opens the Properties dialog.

  • Help — displays this document.

  • About… — shows basic information about odometer Applet, including the applet's version and the author's name.

Customization

You can customize odometer applet by right-clicking on it and choosing Properties…. This will open the Properties dialog(shown in Figura 10), which allows you to change various settings.

The properties dialog box (which calls itself "Odometer setting" rather than properties) is divided into two sections, one for general options, and one for themes.

General

Figura 10. Properties dialog (general preferences tab)

The general preferences tab, shown in Figura 10, has four options:

Use metric

If the use metric checkbox is checked, mouse pointer distance travelled is shown in meters (centimeters, meters, and kilometers) . If it is not checked, the distance travelled is shown in feet (inches, feet and miles). By moving the pointer over the odometer you can produce a tooltip which shows you whether it is currently displaying meters or feet.

auto_reset

If the auto_reset checkbox is checked, the odometer numbers return to zero each time it's started or each time the session is started. This allows you to display your daily mouse trip distance if you used to restart you gnome session every morning.

enabled

If the enabled checkbox is checked, then the odometer will keep counting how far you have moved your pointer. If not, it will return the numbers to zero until you re-enable it.

digits number

The digits number field determines how many digits the odometer will display. The default is four, and the range is from 1 to 10.

Theme

Figura 11. Properties dialog (theme preferences tab)

The theme preferences tab, shown in Figura 11, has a variety of themes you can choose from. They are found by default in $PREFIX/odometer/.

After you have made all the changes you want, click on OK to apply the changes and close the Properties dialog. To cancel the changes and return to previous values, click the Close button.

Known Bugs and Limitations

This applet has no known bugs.

Authors

The odometer applet was written by Fabrice Bellet (), and based on the Mouspedometa for KDE by Armen Nakashian, which in turn was based on the Motif-based Xodometer by Mark H. Granoff. Please send all comments, suggestions, and bug reports to the GNOME bug tracking database. (Instructions for submitting bug reports can be found on-line.) If you are using GNOME 1.1 or later, you can also use Bug Report Tool (bug-buddy), available in the Utilities submenu of Main Menu, for submitting bug reports.

This manual was written by Arjan Scherpenisse (). Please send all comments and suggestions regarding this manual to the GNOME Documentation Project by sending an email to . You can also submit comments online by using the GNOME Documentation Status Table.