Name
SDL_GetMouseState -- Retrieve the current state of the mouse
Synopsis
#include "SDL.h"
Uint8 SDL_GetMouseState
(int *x, int *y);
Description
The current button state is returned as a button bitmask, which can
be tested using the SDL_BUTTON(X) macros, and x and y are set to the
current mouse cursor position. You can pass NULL for either x or y.
Example
SDL_PumpEvents();
if(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
printf("Mouse Button 1(left) is pressed.\n");