The objects (bold characters) of dFrameAPI are very few and
are presented by this text.
Some other terms (underlined) used in the documentation are
also described.
Graphic classes
The basic object of
dFrameAPI is DFrame. On this
object will be added bars (Bar), buttons (Button) and menus (Menu).
In certain cases a default
Bar, and a task Bar (Bars objects) will be created on DFrames.
A bar can comprise
several layers (BarLayer) but
one, the default BarLayer is always automatically created with the
Bar.
Style classes
The graphics objects will be
describe by styles corresponding to each object: DFrameStyle, BarStyle, ButtonStyle and MenuStyle.
No style is affected to the BarLayer object as it is always invisible.
The DFrameStyle
object will comprise as of its instantiation the default BarStyle and taskBar
Style that will allow defining the corresponding defaults Bars.
The BarStyle object will comprise as of its instantiation the default ButtonStyle and default MenuStyle, which will define the corresponding objects.
The MenuStyle will comprise as of
its instantiation the items Style that will define items (ie lines) of
the Menu.
The names of classes
always start with a capital letter.
In the text the objects
of the classes comprise also a capital letter, confusion with the classes not
being possible.
In the examples the
names of classes and their methods and properties are in bold characters. The variables are in italic. The variables corresponding to objects often
have the same name as that of the classes, the first letter being then into
lower case.
Example:
var dFrame = new DFrame(parameters)
The word "parameters" often abbreviates the parameters of the methods. Refer to the reference documentation for the complete syntaxes.