Pilot Lines is a truly remarkable game, similar to Atomica, Double Trouble and Bejeweled. It is quite possible, in fact, for it to be the actual grandfather of all of them.
As far as we know, the first version of the game, named Color Lines, was released by the Russian company Gamos in the middle nineties. They get all the credit for this splendid creation. There are some extras in the PalmOS® version from Beiks, though...we, Piloteers always fly higher ;-)
Pilot Lines takes the pride for being the first and possibly most popular PalmOS® clone of the popular game, serving as .
If you like this kind of games, you just can't go wrong with Pilot Lines. Sound effects, animations and - most of all - the terrific game play itself make it a must of every business or pleasure flight.
Game goes in turns. Each turn starts with three balls randomly occupying three free fields on the board and the the player can move ONE ball. Balls can move only in horizontal and vertical directions, not diagonals; they can also only move through unoccupied fields on the board, that is, they can not jump over other balls.
By arranging five or more balls next to each other in a horizontal, vertical or diagonal, you get all of them to be dismissed from the board and you gain points. You are also allowed to make another move before the turn ends.
The game goes until the whole board gets full.
There are two modes - Classic and Advanced.
The Classic mode is restricted to the original rules, described above.
The Advanced mode adds some extra features to the players that need to explore more. The rules are generally the same, but some additional balls may appear and change the playing tactics. Here are these additional balls:
Item
Description
This is The Rock. It blocks the way through the cell it resides on. There is a limit for the number of the rocks on the field...no more than 81 for sure ;-) You can not move it, of course.
The Bomb can blow up the rocks. It also blows up everyting on the neighbour fields. You can move the bomb the same way you move any ball and it will explode on the destination field. If the bomb can not move (being surrounded by all sides) it will explode in its current field when you select it.
The Surprise: there is only one thing you should know about it: while in this form (i.e. before you tap on it) it can be trespassed, i.e. serves like an empty field. The game is distributed as shareware. After 50th or something move you will be notified about it again and the game will restart.
You can register for only $10 on our website. We will need your User Name (sometimes referred as Hotsync® ID) in order to give you the correct key to unlock your game.
7/11/99 - v1.0: Initial version. Misses two important features we want to present...you'll understand which soon.
7/20/99 - v1.5: Classic, Optimist and Master modes introduced. Only one set of balls is now available, the other two were removed to reduce size. Registration goes in 2 phases. Playing without previewing the next turn gives more points. Online help added.
7/27/99 - v1.6: Several bugs fixed, Hall Of Fame cam be invoked by taping on the score while playing, the same goes for the mode
7/29/99 - v1.7: "Surprise ball" introduced. Surprises still to be enhanced.
8/10/99 - v.1.8: Redesign: now only "Classic" and "Advanced" modes are left, rules for "Advanced" get more clear. Additional information added on the screen for the number of items on the board. This file also updated with new graphics.
7/11/99 - v2.0: Now in Color also! This version can be used on both B&W and Color Devices.
2/12/01 - v2.1: Fame Hall scores Reset button added; Color icon; minor bug fixes
5/10/01 - v2.2: Ball animation and sounds added
1/1/02 - v2.3: Graphics improved, game brought to compliance with the upcoming PalmOS 5.0
Come and visit our site or email us!
Color Lines is (c) Gamos Software.
Pilot Lines, Netwalk and Jewels for PalmOS® are copyrighted 1999-2002
Beiks, LLC
Palm Pilot and Palm are registered trademarks of Palm, Inc.
All other trademarks in the document belong to their owner.