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Pilot Lines is a board game. It is based in the classic Color Lines by Gamos Software, a Russian company which (as far as we know) was the first to release Color Lines in mid 90s. The game quickly became so popular it totally replaced Tetris as a synonym for addiction. Yet Color Lines had nothing in common with Tetris as far as interface and game play goes.
The original Beiks Pilot Lines was the first port of Color Lines to the Palm OS platform. As an avid Lines players at the time, we saw the introduction of the new mobile device as a primary meaning of extending the Lines playability on the go. Seriously, some of us has spent more time in front of Lines than any other game!
Anyway, this was 5-10 years ago.
The world moves on and we have found ways to extend the game far beyond its original concept. The latest Pilot Lines version offers THREE alternative game modes, where only the first one resembles the original Color Lines rules.
The other two are more from the 21st century.
To start with, the aim of the game is to keep the board clean. Many other game ports claim the point is to get higher score, but we would challenge all them with the simple claim that one can not make points on a full board because the game ends.
So...the goal is to keep the board clean and this is kind of hard, because balls of different colors are being placed on it on a regular basis. That is, every game turn.
A turn starts with 3 balls - the ones from the tube at the right of the board - being randomly placed on the board.
You are then allowed to move one ball. This allows you to arrange balls in a certain way so that you can displace them from the board. If you manage to arrange appropriate color line - that is, a line of 5 or more balls of the same color - they are displaced, you get points and the right to another move before the turn ends.Put simply, most of the time for every ball you move on the board you get 3 new.
Starting with Pilot Lines 3 there are three game modes - Classic, Standard and Advanced.
The Classic mode is restricted to the rules of the original Color Lines; it offers excellent difficulty balance, but even it can get boring after playing it 10 years or so (as we established).
The [new] Standard mode introduces some new balls, like balls that can play both colors simultaneously. They make the game somewhat more simple, but at the same give more opportunities for bonus combinations thus making it harder to plan and arrange the balls.
The Advanced mode introduces no less than 6 new balls (or rather, game objects) such as a Rock, a Grenade, a Joker ball, a Bucket, 3 different Bonus Balls, Drop Ball and...well, there may be more :-)
In every game mode, the new balls are explained to you when they first appear on the screen.
The game also has built-in help. For more detailed rules please check its home page at our site!
We love Pilot Lines and we hope it shows.
If you like the game and would like to be able to play its full capabilities, please obtain an unlocking code for under $10.00!You can register it at the distribution point of your choice or as suggested in the game registration screen itself.
We will need your Palm User Name (sometimes referred as Hotsync ID, Owner ID) in order to give you the unlocking key.
See the separate file for the revision history.
Come and visit our site or email us!
Color Lines is (c) Gamos Software.
Pilot Lines, BDicty Dictionary, Jewels for PalmOS are copyrighted 1999-2004
Beiks LLC.
Palm is registered trademarks of Palm Source, Inc.
All other trademarks in the document belong to their owners.