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zeFogUse .new("fog") to create the object. It blends a fog color with each rasterized pixel color using a blending factor. Refer to OpenGL reference for meaning of parameters. An enabled fog object will affect all objects after it in the tree of a scene structure unless the node containing the object saves and restores OpenGL attributes of its predecessor. :set(table) table - a Lua table. Sets fog properties. Valid key-value paris are listed in the table.
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