Iocomp Components Kylix 3 C++ Builder Evaluation Install Notes


Installation

These instructions must be completed to successfully install the CLX components in the Linux Kylix 3 C++ Builder IDE if the automatic compilation by the installer fails... 

  1. Open Kylix 3 C++ Builder Edition. 
  2. From the Main Menu, select "Component/Install Packages..." 
  3. From the Packages Tab, click the "Add..." button and browse to "/home/yourusername/iocomp/components/kylix3cbuilder" or to the installed directory if different than the default directory. 
  4. From the "Add Design Package" dialog, select and open the "bpliocomp30clx.so" design-time package. 
  5. Click Open and then OK.
  6. Open the Environment Options from the Tools->Environment Options menu item. 
  7. Select the "Library" Tab 
  8. Click on the "Library Path" browse button ("...") to modify. 
  9. From the "Browse For Folder" dialog, browse to "/home/yourusername/iocomp/components/kylix3cbuilder" or to the installed directory if different than the default directory. 
  10. From the "Browse For Folder" dialog, click the OK button. 
  11. Select the "Environment Variables Tab"
  12. Select the "LD_LIBRARY_PATH" environment variable and click "Add Override..."
  13. Add the "/home/yourusername/iocomp/components/kylix3cbuilder" or the installed directory if different than the default directory to the current LD_LIBRARY_PATH.  For example, if the path is "/home/yourusername/kylix3/lib", then add our path as "/home/yourusername/kylix3/lib:/home/yourusername/iocomp/components/kylix3cbuilder".
  14. You are now ready to start using Iocomp Instrumentation Components. 

Note: in C++ Builder projects, you may have to setup your Project Options "Include Path" and/or "Library Path" (found under the tab named "Directories/Conditionals") to point to our component header, source, and object files.  Simply add a directory to "/home/yourusername/iocomp/components/kylix3cbuilder" or to the installed directory if different than the default directory.

Note: You will also need to setup your project options to NOT USE PACKAGES as our evaluation components are distributed as "o" files for Kylix C++ Builder.  You cannot currently use our runtime package with Kylix 3 C++ Builder due to a bug in Kylix 3 C++ Builder Linker.  You will need to compile the object "o" files into your application instead of using a shared package file, which is what most people want to do anyways.  Hopefully this issue will be resolved in a future Kylix 3 C++ Builder Service Pack from Borland..


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