sndPlaySoundA - Set of valid flag bits.
SND_ALIAS
SND_ASYNC
SND_FILENAME
SND_LOOP
SND_MEMORY
SND_NODEFAULT
SND_NOSTOP
SND_NOWAIT
SND_RESOURCE
SND_SYNC
SND_VALIDFLAGS
function sndPlaySoundA(lpszSoundName: PChar; uFlags: Cardinal): Boolean;
Set of valid flag bits. Anything outside
SND_ALIAS = $010000
SND_ASYNC = $000001
play synchronously (default)
SND_FILENAME = $020000
name is a WIN.INI [sounds] entry
SND_LOOP = $000008
lpszSoundName points to a memory file
SND_MEMORY = $000004
silence not default, if sound not found
SND_NODEFAULT = $000002
play asynchronously
SND_NOSTOP = $000010
loop the sound until next sndPlaySound
SND_NOWAIT = $002000
don't stop any currently playing sound
SND_RESOURCE = $040004
name is a file name
SND_SYNC = $000000
name is a resource name or atom
SND_VALIDFLAGS = $17201F
don't wait if the driver is busy