Class T3dMaterial

Description

Inherits from

TObject

T3DMaterial: T3dMaterial implements the iDirect3DMaterial interface Now this is auto updating, every time you set a value it will refresh the internal image The main reason this is different is because the original C++ classes where done this way But I am almost sure now that there is no reason for the update function used in the two previous classes to exist, they should also be auto-updating.

Constructors

Create

Functions

GetHandle
GetInterface
SetColor
SetShades
SetTextureHandle

Properties

Events

Variables

m_hMat
m_Material
m_pIMat