Draws a bitmap on the surface.
void __fastcall Draw(int x, int y, HBITMAP bmp);
Description
Use Draw to draw an HBITMAP on the surface. x is the horizonal, y is the vertical position of the upper left corner of the bitmap, and bmp is the handle for the bitmap. Draw doesn't do anything with the bitmap, it just copies it onto the surface pixel by pixel. It's not very fast, so in most cases you'll use the TIvoryBitmap component to store a bitmap, and CopySurface to show that bitmap on the surface.