Specifies the number of tiles in the large bitmap.
__property int Tiles;
Description
Use Tiles to specify the number of tiles you have on the large bitmap. The maximum number of tiles is TileColumns * TileRows, but you can have less tiles on the bitmap. The default value for Tiles is zero, so you must set the number of tiles before using the mapper. If you forget to set Tiles and you leave it 0, TIvoryMapper will not map anything.