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TAO_CEC_Dispatching Class Reference

Define the interface for the dispatching strategies. More...

#include <CEC_Dispatching.h>

Inheritance diagram for TAO_CEC_Dispatching

Inheritance graph
[legend]
List of all members.

Public Methods

virtual ~TAO_CEC_Dispatching (void)
 destructor...

virtual void activate (void) = 0
 Initialize all the data structures, activate any internal threads, etc.

virtual void shutdown (void) = 0
virtual void push (TAO_CEC_ProxyPushSupplier *proxy, const CORBA::Any &event, CORBA::Environment &env = TAO_default_environment ()) = 0
 The consumer represented by <proxy> should receive <event>.

virtual void push_nocopy (TAO_CEC_ProxyPushSupplier *proxy, CORBA::Any &event, CORBA::Environment &env = TAO_default_environment ()) = 0

Detailed Description

Define the interface for the dispatching strategies.

The EC may be configured with different dispatching strategies, for instance, it can use a pool of threads to dispatch the events, or a set of queues with threads at different priorities for each queue or can simply push the event to the consumer in FIFO order.


Constructor & Destructor Documentation

TAO_CEC_Dispatching::~TAO_CEC_Dispatching ( void ) [virtual]
 

destructor...


Member Function Documentation

void TAO_CEC_Dispatching::activate ( void ) [pure virtual]
 

Initialize all the data structures, activate any internal threads, etc.

Reimplemented in TAO_CEC_Reactive_Dispatching, and TAO_CEC_MT_Dispatching.

void TAO_CEC_Dispatching::push ( TAO_CEC_ProxyPushSupplier * proxy,
const CORBA::Any & event,
CORBA::Environment & ACE_TRY_ENV = TAO_default_environment () ) [pure virtual]
 

The consumer represented by <proxy> should receive <event>.

Reimplemented in TAO_CEC_Reactive_Dispatching, and TAO_CEC_MT_Dispatching.

virtual void TAO_CEC_Dispatching::push_nocopy ( TAO_CEC_ProxyPushSupplier * proxy,
CORBA::Any & event,
CORBA::Environment & ACE_TRY_ENV = TAO_default_environment () ) [pure virtual]
 

Reimplemented in TAO_CEC_Reactive_Dispatching, and TAO_CEC_MT_Dispatching.

void TAO_CEC_Dispatching::shutdown ( void ) [pure virtual]
 

Deactivate any internal threads and cleanup internal data structures, it should only return once the threads have finished their jobs.

Reimplemented in TAO_CEC_Reactive_Dispatching, and TAO_CEC_MT_Dispatching.


The documentation for this class was generated from the following file:
Generated at Sat Dec 1 12:31:56 2001 for TAO_CosEvent by doxygen1.2.3 written by Dimitri van Heesch, © 1997-2000