// $Id: page05.html,v 1.5 1998/10/27 19:05:55 jcej Exp $ #include "Server_i.h" // A signal handler that will close the server object extern "C" void handler (int) { Server::close(); } int main (int, char **) { // The server object that abstracts away all of difficult parts. Server server; // Attempt to open the server. Like all good ACE-based // objects, we'll get -1 on failure. if( server.open() == -1 ) { ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "server.open()"), -1); } // Install a signal handler for ^C so that we can exit gracefully ACE_Sig_Action sa ((ACE_SignalHandler) handler, SIGINT); // Run the server's main loop until we're interrupted if( server.run() == -1 ) { ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "server.run()"), -1); } return 0; } /* These explicit instantiations were taken from an earlier tutorial. Your compiler may require others as well. */ #if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION) template class ACE_Acceptor <Handler, ACE_SOCK_ACCEPTOR>; template class ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH>; #elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA) #pragma instantiate ACE_Acceptor <Handler, ACE_SOCK_ACCEPTOR> #pragma instantiate ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH> #endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */