SDL provides functions for creating threads, mutexes, semphores and condition variables.
In general, you must be very aware of concurrency and data integrity issues when writing multi-threaded programs. Some good guidelines include:
Don't call SDL video/event functions from separate threads
Don't use any library functions in separate threads
Don't perform any memory management in separate threads
Lock global variables which may be accessed by multiple threads
Never terminate threads, always set a flag and wait for them to quit
Think very carefully about all possible ways your code may interact
Note: SDL's threading is not implemented on MacOS, due to that lack of preemptive thread support (MacOS X dos nt suffer from this problem)