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CVector( long initNum, long incr );
Constructor
CVector( long initNum, long incr );
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Destructor
virtual ~CVector( void );
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Appends an object
virtual ErrCode append( void *obj );
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Returns the i'th object, or NULL if i is not a valid index.
virtual void *elementAt( long i );
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void setAt( long i, void *obj );
Sets the indicated element. If 'i' is out of range, does nothing.
virtual void setAt( long i, void *obj );
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Returns the number of objects in this vector.
virtual long getSize( void );
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Returns the index of the given object, of -1 if not found.
virtual long findIndex( void *obj );
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Removes the given object.
virtual void remove( void *obj );
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ErrCode insertAfter( void *obj, void *afterWhich );
Inserts the given object after another object.
virtual ErrCode insertAfter( void *obj, void *afterWhich );
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Prepends the given object.
virtual ErrCode prepend( void *obj );
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ErrCode insertAt( void *obj, long where );
Inserts the given object at the given position.
virtual ErrCode insertAt( void *obj, long where );
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