Process Windows | How the standard FScape windows behave | |
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Most windows in FScape share the same layout and functionality. This is an overview on the main ideas. | |
![]() The "Del" toolicon will remove the preset with the name currently displayed in the choice gadget (the current settings are not affected). Hold down the alt key when clicking "Del" to avoid the confirmation dialog. The ".default" preset cannot be overwritten or deleted. Next to the preset gadgets there are popup menus. The "File" menu is useless at the moment. From the "Options" menu you can choose to snapshot the current window bounds or display a help file (just like this one). The help file is displayed with your system's default HTML browser.
The bottom center is filled with the progression bar indicating approximately how much of the processing is finished. Please note that most modules perform a number of different things one after another, therefore the increment speed of the bar may change over time. The displayed remaining time is only a coarse indicator!
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Processing basics |
While processing the gauge is orange colored. When the process fails it turns red and an error message
is displayed. Upon completion the gauge turns green. Additionally a sound signal is played back
depending on your settings. The success sound settings are accessed from a popup menu attached to
the progression bar. Double clicking or ctrl+clicking will bring it up. You can choose to always or
never play that sound or to play it only when the processing took a certain amount of time. The sound
is played back with QuickTime, see the installation guide. You can replace
the default sound by your own one. Simply replace the file "success.aif" in the "sounds" folder.
When the process is finished most modules check for clipping in the output and display a warning if such clipping is detected. A warning is also shown when the peak sample is below -3 dBFS. This can be annoying especially when using floating point files. It will be modified in the future. Note that when you stop the process the output files are usually not deleted. This can be useful if you want a kind of "preview" of that module. The files can then be played back up to the point where the process was interrupted. Note also that SoundApp can playback those files even while the processing continues. If the output is choosen to be normalized (gain type "relative unity") output first written to temporary files and only written to the real output file when all processing has been done. It this case stopping the process will result in empty output files. Known bugs: None
To be done: Better handling of the clipping dialog.
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Contents | last modified: 18-Feb-02 |