uInt32Gadget.h
#ifndef GUI_UINT32GADGET
#define GUI_UINT32GADGET
#if BUILDING_LIB
#endif
#define UGLY_IMPEXP __declspec(dllexport)
#else
#define UGLY_IMPEXP __declspec(dllimport)
#endif
class UGLY_IMPEXP LayoutMatrix;
class UGLY_IMPEXP
UInt32Gadget :
public BTextControl
{
private:
UInt32Gadget(const UInt32Gadget& copy);/*not implemented on purpose*/
public:
UInt32Gadget& operator = (const UInt32Gadget& assign);/*not implemented on purpose*/
bool bmMakeFocus;
};
float mfPixWidth;
UInt32Gadget(const char * paramName,
const char * cparamLabel,
void AttachedToWindow(void);
const char * paramText,
uint32 ui32paramMsg,
float fparamPixWidth,
LayoutMatrix * lpparamLayoutMatrix,
bool bparamMakeFocus = false);
~UInt32Gadget();
for version 1.0.1
The BeGUI
Book
Copyright © 1998-1999 Ed Musgrove Be Developer #2076. All rights reserved.
edgar@harbornet.com
emusgrov@linknet.kitsap.lib.wa.us
Last modified January 19, 1999.