Würzburg, Feb 1999                
 
      
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Enemy Territory

Hints for Developers



When you are developing a game as a hobby, you won't make a detailed plan of your game - because, if you do so, you'll see what a lot of work you're facing. In this case, most people loose their courage. So - you begin with a little experiment, and you are adding one feature after the next. The problem is, that you realise your faults in the design when your game is nearly ready. So - if you're thinking of developing a game like Enemy Territory - you should try to avoid making the same errors like me: Take the time and think about the case, that the computer, on that the game is running, might be too slow to handle hundreds of armies. My second problem is, that the strategy to win the game is too simple: The player just has to drag the armies to the front and hope that they win. There is nothing for the player to think about. He can't do anything wrong. It's no challenge to play the game. I hope, you'll have more success when developing your game. Good luck!



Andreas Warnke - awarnke@cip.informatik.uni-wuerzburg.de