The current implementation of the S-Lang language permits up to 256
distinct data types, including predefined data types such as integer and
floating point, as well as specialized applications specific data
types. It is also possible to create new data types in the
language using the typedef
mechanism.
Literal constants are objects such as the integer 3
or the
string "hello"
. The actual data type given to a literal
constant depends upon the syntax of the constant. The following
sections describe the syntax of literals of specific data types.
The current version of S-Lang defines integer, floating point,
complex, and string types. It also defines special purpose data
types such as Null_Type
, DataType_Type
, and
Ref_Type
. These types are discussed below.
The S-Lang language supports both signed and unsigned characters, short integer, long integer, and plain integer types. On most 32 bit systems, there is no difference between an integer and a long integer; however, they may differ on 16 and 64 bit systems. Generally speaking, on a 16 bit system, plain integers are 16 bit quantities with a range of -32767 to 32767. On a 32 bit system, plain integers range from -2147483648 to 2147483647.
An plain integer literal can be specified in one of several ways:
0
through 9
, e.g., 127
. An integer specified
this way cannot begin with a leading 0
. That is,
0127
is not the same as 127
.
0
to 9
and A
through F
. The hexadecimal
number must be preceded by the characters 0x
. For example,
0x7F
specifies an integer using hexadecimal notation and has
the same value as decimal 127
.
0
through 7
. The Octal
number must begin with a leading 0
. For example,
0177
and 127
represent the same integer.
Short, long, and unsigned types may be specified by using the
proper suffixes: L
indicates that the integer is a long
integer, h
indicates that the integer is a short integer, and
U
indicates that it is unsigned. For example, 1UL
specifies an unsigned long integer.
Finally, a character literal may be specified using a notation
containing a character enclosed in single quotes as 'a'
.
The value of the character specified this way will lie in the
range 0 to 256 and will be determined by the ASCII value of the
character in quotes. For example,
i = '0';
assigns to i
the character 48 since the '0'
character
has an ASCII value of 48.Any integer may be preceded by a minus sign to indicate that it is a negative integer.
Single and double precision floating point literals must contain either a decimal point or an exponent (or both). Here are examples of specifying the same double precision point number:
12. 12.0 12e0 1.2e1 120e-1 .12e2 0.12e2
Note that 12
is not a floating point number since it
contains neither a decimal point nor an exponent. In fact,
12
is an integer.
One may append the f
character to the end of the number to
indicate that the number is a single precision literal.
The language implements complex numbers as a pair of double precision floating point numbers. The first number in the pair forms the real part, while the second number forms the imaginary part. That is, a complex number may be regarded as the sum of a real number and an imaginary number.
Strictly speaking, the current implementation of the S-Lang does not support generic complex literals. However, it does support imaginary literals and a more generic complex number with a non-zero real part may be constructed from the imaginary literal via addition of a real number.
An imaginary literal is specified in the same way as a floating
point literal except that i
or j
is appended. For
example,
12i 12.0i 12e0j
all represent the same imaginary number. Actually, 12i
is
really an imaginary integer except that S-Lang automatically
promotes it to a double precision imaginary number.
A more generic complex number may be constructed from an imaginary literal via addition, e.g.,
3.0 + 4.0i
produces a complex number whose real part is 3.0
and whose
imaginary part is 4.0
.
The intrinsic functions Real
and Imag
may be used to
retrieve the real and imaginary parts of a complex number,
respectively.
A string literal must be enclosed in double quotes as in:
"This is a string".
Although there is no imposed limit on the length of a string,
string literals must be less than 256 characters in length. It is
possible to go beyond this limit by string concatenation, e.g.,
"This is the first part of a long string"
+ "and this is the second half"
Any character except a newline (ASCII 10) or the null character
(ASCII 0) may appear explicitly in a string literal. However,
these characters may be used implicitly using the mechanism
described below.
The backslash character is a special character and is used to include other special characters (such as a newline character) in the string. The special characters recognized are:
\" -- double quote
\' -- single quote
\\ -- backslash
\a -- bell character (ASCII 7)
\t -- tab character (ASCII 9)
\n -- newline character (ASCII 10)
\e -- escape character (ASCII 27)
\xhhh -- character expressed in HEXADECIMAL notation
\ooo -- character expressed in OCTAL notation
\dnnn -- character expressed in DECIMAL
For example, to include the double quote character as part of the
string, it must be preceded by a backslash character, e.g.,
"This is a \"quote\""
Similarly, the next illustrates how a newline character may be
included:
"This is the first line\nand this is the second"
Objects of type Null_Type
can have only one value:
NULL
. About the only thing that you can do with this data
type is to assign it to variables and test for equality with
other objects. Nevertheless, Null_Type
is an important and
extremely useful data type. Its main use stems from the fact that
since it can be compared for equality with any other data type, it
is ideal to represent the value of an object which does not yet
have a value, or has an illegal value.
As a trivial example of its use, consider
define add_numbers (a, b)
{
if (a == NULL) a = 0;
if (b == NULL) b = 0;
return a + b;
}
variable c = add_numbers (1, 2);
variable d = add_numbers (1, NULL);
variable e = add_numbers (1,);
variable f = add_numbers (,);
It should be clear that after these statements have been executed,
c
will have a value of 3
. It should also be clear
that d
will have a value of 1
because NULL
has
been passed as the second parameter. One feature of the language
is that if a parameter has been omitted from a function call, the
variable associated with that parameter will be set to NULL
.
Hence, e
and f
will be set to 1
and 0
,
respectively.
The Null_Type
data type also plays an important role in the
context of structures.
Objects of Ref_Type
are created using the unary
reference operator &
. Such objects may be
dereferenced using the dereference operator @
. For
example,
variable sin_ref = &sin;
variable y = @sin_ref (1.0);
creates a reference to the sin
function and assigns it to
sin_ref
. The second statement uses the dereference operator
to call the function that sin_ref
references.
The Ref_Type
is useful for passing functions as arguments to
other functions, or for returning information from a function via
its parameter list. The dereference operator is also used to create
an instance of a structure. For these reasons, further discussion
of this important type can be found in section ??? and section ???.
Variables of type Array_Type
and Struct_Type
are known
as container objects. They are much more complicated than the
simple data types discussed so far and each obeys a special syntax.
For these reasons they are discussed in a separate chapters.
See ???.
S-Lang defines a type called DataType_Type
. Objects of
this type have values that are type names. For example, an integer
is an object of type Integer_Type
. The literals of
DataType_Type
include:
Char_Type (signed character)
UChar_Type (unsigned character)
Short_Type (short integer)
UShort_Type (unsigned short integer)
Integer_Type (plain integer)
UInteger_Type (plain unsigned integer)
Long_Type (long integer)
ULong_Type (unsigned long integer)
Float_Type (single precision real)
Double_Type (double precision real)
Complex_Type (complex numbers)
String_Type (strings, C strings)
BString_Type (binary strings)
Struct_Type (structures)
Ref_Type (references)
Null_Type (NULL)
Array_Type (arrays)
DataType_Type (data types)
as well as the names of any other types that an application
defines.
The built-in function typeof
returns the data type of
its argument, i.e., a DataType_Type
. For instance
typeof(7)
returns Integer_Type
and
typeof(Integer_Type)
returns DataType_Type
. One can use this
function as in the following example:
if (Integer_Type == typeof (x)) message ("x is an integer");
The literals of DataType_Type
have other uses as well. One
of the most common uses of these literals is to create arrays, e.g.,
x = Complex_Type [100];
creates an array of 100
complex numbers and assigns it to
x
.
Occasionally, it is necessary to convert from one data type to
another. For example, if you need to print an object as a string,
it may be necessary to convert it to a String_Type
. The
typecast
function may be used to perform such conversions.
For example, consider
variable x = 10, y;
y = typecast (x, Double_Type);
After execution of these statements, x
will have the integer
value 10
and y
will have the double precision floating
point value 10.0
. If the object to be converted is an
array, the typecast
function will act upon all elements of
the array. For example,
variable x = [1:10]; % Array of integers
variable y = typecast (x, Double_Type);
will create an array of 10
double precision values and
assign it to y
. One should also realize that it is not
always possible to perform a typecast. For example, any attempt to
convert an Integer_Type
to a Null_Type
will result in a
run-time error.
Often the interpreter will perform implicit type conversions as necessary
to complete calculations. For example, when multiplying an
Integer_Type
with a Double_Type
, it will convert the
Integer_Type
to a Double_Type
for the purpose of the
calculation. Thus, the example involving the conversion of an
array of integers to an array of doubles could have been performed
by multiplication by 1.0
, i.e.,
variable x = [1:10]; % Array of integers
variable y = 1.0 * x;
The string
intrinsic function is similar to the typecast
function except that it converts an object to a string
representation. It is important to understand that a typecast from
some type to String_Type
is not the same as converting
an object to its string operation. That is,
typecast(x,String_Type)
is not equivalent to
string(x)
. The reason for this is that when given an array,
the typecast
function acts on each element of the array to
produce another array, whereas the string
function produces a
a string.
The string
function is useful for printing the value of an
object. This use is illustrated in the following simple example:
define print_object (x)
{
message (string (x));
}
Here, the message
function has been used because it writes a
string to the display. If the string
function was not used
and the message
function was passed an integer, a
type-mismatch error would have resulted.